I should also note that Dead Island 2 tends to indulge in stereotypes but doesn’t come off as offensive in fact, it contributes to the humor. You’ve got a small cluster of stoners, a traumatized man, a bodybuilder, an actress, her assistant, and so much more. The passion for ensuring that these individuals keep their personal identity is apparent. They’ve got dimension, and sometimes, listening to their inane ramblings earned a chuckle or two from me. Even if, in the grand scheme, the NPCs are only meant to be fodder, they still retain a little background. Well, I never considered that here because it meant a more focused set of characters with something unique about each one. For starters, the available NPCs are minimal, and typically, having such a sparse presence isn’t great. I know it seems I’m shilling for this game, but trust me, it’s warranted. Why is this text so relatable? Oh right, that was me as a teenager. For instance, whereas Dani didn’t gander at a woman’s butt when given the chance, Bruno took his opportunity. Hell, you might even find that scenes receive a sliver of new context. In contrast, in my second go around, I chose Bruno, and while I didn’t complete that run of the narrative, I was immediately exposed to someone mild-mannered – a stark departure from who my initial choice was. She also has quite a foul mouth and is a go-getter. My introductory session saw me choose Dani, a tattoo-clad woman sporting a Punk and 70’s aesthetic. It won’t be massive night and day differences, of course, but it’s enough to motivate me to replay. Their responses to incidents will always vary from one another. Each of them has an attitude that’s all their own. In total, there are six different, as Dead Island 2 refers to them, Slayers. It won’t be a strong one, but I was definitely rooting for their survival. There are even a select few within the cast that I felt a slight connection slowly building. I adore it simply because it draws me into what’s going on. Obscene language is utilized as a means to exhibit the panic and urgency flowing through these characters’ veins. No one in their right mind will remain calm and collected when people are being eaten – not due to a sexual fetish either. In actuality, it adds a heap of believability. It’s not handled in a way that comes across as amateurish, though. The vulgarities are slung freely in every direction, and F-bombs drop frequently – they might as well be classified as nukes now. TALK TO ME, YO!Īs for the dialogue, It’s unadulterated chaos, and I mean that as a compliment. There’s a joke here, but I refuse to sink to such depravity. Hell, the evolution of a character arc left me thoroughly impressed – I did a 180 on them. That helped nail down how dire this situation is – seeing last goodbyes, individuals sacrificing themselves for others, or being steeped in denial, made it feel authentic. It made it feel tangible and like a fleshed-out universe. To read, in a couple of cases, the final moments of someone’s life helped bring a breath of vigor to this world. Granted, it won’t be award-winning, and I wasn’t ever ugly crying, but the heart is impossible to ignore. I could easily put myself into the shoes of those living through this nightmarish reality. Sure, the core plot isn’t going to astound or have the player chewing their nails in anticipation, but dammit, if it isn’t successful at evoking a speck of empathy. I was strapped in, eager to see what would occur next, and while I had zero expectations of being rocked by the reveals, there was always this guaranteed satisfaction awaiting me. That’s precisely the ride we’re hopping on, although along with my delight, I did also find genuine intrigue. What it hopes to achieve is to create something that, at its core, is stupid fun. It won’t be striving to tell a harrowing tale of the zombie apocalypse. The only apt comparison I can muster is likening it to one of those niche, B-rated movies. Instead of tension or dramatics, it’s a mixture of serious content with a very healthy amount of silliness. This experience is going to be one full of campy ridiculousness. The horror aesthetic is front and center in Dead Island 2, but the writing won’t cause shivers or chills to roll down your spine. I’m no fashionista but girl, that outfit is slaying.
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